I ran into a bug where even when my health reached zero, I was still alive, making me virtually immortal.ĭespite official apologies and the company doubling down on major fixes, the controversies continued. Past-gen console players reported character models without faces or nearly empty city areas. Visually, assets and textures would fail to load in or would pop in and out. T-posing characters were common and weapons would float in midair. Reloading the game often reset your progress, scripting issues kept quests from triggering, and enemies could spot the player through barriers like walls. It ran so poorly that Xbox and PlayStation offered unprecedented refunds (Sony also delisted the game for a time). ![]() People who went to play it on an Xbox One or PS4 found it to be mostly unplayable. And I was one of the lucky ones since I could play it on a PS5. Some cut down on the framerate, making some encounters impossible, and caused me to lose progress. Unfortunately, I experienced many crashes - five in one hour at its height - and a lot of bugs. I played Cyberpunk 2077 at launch on my PS5 with a review code provided by CD Projekt Red, getting through the majority of the story campaign and many of the side quests in the first couple of weeks. It’s also easy to forget that Cyberpunk 2077 was one of the worst video game launches in recent memory. ![]() “It’s hard to express when you’re putting so much heart and soul into something, and for some of us, it’s been six, seven, eight years sometimes, especially for those who started at the våery beginning,” quest director Pawel Sasko said in a recent stream (via Gamesradar). It’s easy to feel happy for the developers who worked on the project, and to see them being able to celebrate the recent success.
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